Personally, I find the move-set of Solar Ash more satisfying and the diversity in Solar Ash’s environments preferable The Pathless’ stunning but uniform design, but your mileage may vary. Both games are published by Annapurna Interactive, center on unique traversal mechanics, and take place in visually distinct open worlds. No matter how much or how little you dig into the details, you know enough to appreciate the main narrative, especially its breathtaking finale.Ĭomparisons between Solar Ash and The Pathless are unavoidable. If you prefer to focus on gameplay, you’re just as free to skip over the text and soak in the game’s rich environmental storytelling as you glide across the landscapes. If you want to learn more about the desolate world Rei journeys through, you can pore over Void logs and find NPC’s with answers to your questions. ![]() The game wisely lets players interact with the story as much or little as they wish. The neon-colored world feels inviting but deadly, equally beautiful and hostile. ![]() Like Hyper Light Drifter, Solar Ash excels at atmosphere. The gameplay doesn’t vary up dramatically, but remains consistently satisfying as you gain more and more of a mastery over the precise controls, which you’ll need as the game grows ever more challenging. You can only blame yourself if you fail, which makes your eventual success all the more satisfying. The challenges the game throws at you are tough, but they’re fair. Instead of adding more and more to Rei’s repertoire, the game asks players to master the character’s limited but incredibly adaptive move-set to achieve increasingly impressive feats. L ike many platformers, Solar Ash only adds a handful of new mechanics over the course of the game. The controls take a few minutes to get a handle on, but the feeling once you start nailing the platforming challenges and get into a flow is positively electrifying. The gameplay is all about traversal, chaining together jumps and dashes and rail grinds to cross the bright, colorful world. Its focus is narrow, but it excels at what it aims for. Solar Ash is an experience we are deeply proud of – everything from the world we’ve built, to the amazing team we’ve become and, eventually, the game we’ll be able to put in front of you later this year on PS5 and PS4.Based on trailers, gamers may have thought Solar Ash was an action-adventure, but in actuality the title is a finely tuned 3D platformer. It’s an exciting, scary relief that we’re able to finally showcase what Heart Machine has been working on all this time. Rei is determined to overcome this (literally) huge challenge at any cost. These beasts hold the key to progressing her quest and saving her world. These encounters will only escalate in challenge and scale the deeper you explore, requiring greater timing and fine platforming skills to complete.Įventually, Rei will fight the largest creatures in the Ultravoid: massive remnants hewn from bone and viscose, tendriled, sinewy sludge. As you progress, you’ll encounter larger and more twisted creatures, hinting at the more insidious nature of this maw of the cosmos. ![]() We want to empower the player, showcasing just how skilled Rei is at what she does. She gracefully grinds on rails littered throughout the world to reach greater heights and secret enclaves.Ĭombat is fluid, simple, and satisfying. She seamlessly grapples across gaps and up huge vertical spaces. She covers vast distances surfing across the ashen clouds with ease. You’ll play as Rei, a Voidrunner looking to save her home world from the Ultravoid itself – a massive black hole that swallows entire worlds.įortunately, Rei is well equipped for this task with incredible speed, agility, and other tools to help on her mission. Our traversable world is huge, featuring sunken cities, vast water shelves, and dangerous lava zones for players to fight through and explore. ![]() We really wanted to push scale on multiple fronts. Solar Ash is a third-person action platformer with massive scale and a focus on fluidity in movement. We feel we’ve successfully been able to make that jump, and we hope you feel that way too. The transition from 2d to 3d took some time for us – building the right pipeline, gathering the right folks.
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